Been having a run around Bioshock 2 for 'research', just on easy, getting the atmosphere and feel, along with the occasional 'notable quotable' or at least getting the vibe of the different voices. Ugh, right at the start of Bioshock 2, we get a view of Little Sister Eleanor coming out of a vent for her daddy with a doll version of her protector. "Look, Daddy! It's you!" then off they go to find the 'angels', the term used by the girls for corpses with Adam still in them. Then later in the game, I've a Little Sister of my own riding on my Big Daddy back, when I zap a splicer with electricity and he convulses, she cries out with unfettered glee, "They're dancing, Daddy!" Again the curious jarring of the little girl's reaction to something that should be quite terrifying and horrific to someone so tender in years.
Gets you right there. *thud thud*
But joking aside, I am reminded why I want to write more about the wonderful world created for Bioshock.
The whole Eleanor Lamb thing struck a chord with me at the original time of playing. I dunno if it's a paternal thing or whatever (as the developers probably intended, like with Bioshock: Infinite's captivating Elizabeth, no doubt lots to say on her later), but what had happened to her was pretty terrible. I'd always wondered, once her 'father' Delta is dead, the Little Sisters saved, and Eleanor chose the nobler path of letting her mother Sofia live, what could they say to each other? On the return home, Eleanor and Sofia couldn't just pass the time with idle conversation, not after everything that had just happened. I've explored this briefly in my recent musings.
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